Category:Ports

Port Overview
The world contains an advertised 97 ports, organized into 8 regions. The regions are: There is one port that is not a part of any region. It is not clear whether this is a bug or a feature. Mombasa is located on the eastern coast of Africa, south of Mogadishu. It does not show up on any maps--thus it is not possible to Ocean Liner to this location or invest in the port without visiting it. In addition, it is technically not a part of the Indian Ocean and it is technically not a part of Africa. Thus, it is possible for one association to control all of the ports in the larger regions and another association to gain the larger quota from control of this port. Useful for some players to make a single large transaction to obtain daily activity points.
 * Mediterranean Sea (24 ports, excluding Outer Suburbs of Lisbon)
 * North Sea (12 ports, excluding Outer Suburbs of Brugge)
 * New World (12 ports)
 * Atlantic (6 ports)
 * Africa (4 ports, excluding Mombasa)
 * Indian Ocean (15 ports, excluding Mombasa)
 * Southeast Asia (12 ports)
 * East Asia (12 ports, including Daioyu Island)

The Outer Suburbs of Lisbon and Brugge do not exist on the maps, and they are not particularly useful for business purposes.

Daioyu exists as a port on the map and is used in the quests, but it is not particularly useful for business purposes. It is, however, possible to make guild and association investments here. The consequences of association investments are unclear.

Nantes may be considered a part of the North Sea region for the purposes of identifying control of a region, but I include it as a part of the Mediterranean Sea region because it appears on that map.

Port Activities
Ports (Harbors) are the places where captains buy and sell cargoes, take quests, refit their ships, hire crew, repair your ships and replenish rations. There are different buildings in every port, providing different functions.

Exchange: where you buy and sell cargoes to earn Coins.

Tavern: where you hire crew members and take Tavern Quests. The barkeepers also provides warehouse services.

Royal Palace: locates only in the capital of your country. The King/Queen is here giving Daily Quests and providing many other services

Trade Association: where you buy captain equipments, ship equipments, cannonballs and rations. However, cannonballs and rations being sold here are not very convenient due to their high weight. You may prefer to use Condensed Cannonball Chests and Condensed Ration Chests sold in the Mall. You can do Daily Quests to get Vouchers, and buy them from the Voucher Zone of the Mall.

Dockyard: where you buy new ships, build new ships, refit your ships, repair your ships and change flagships.

Dock: where you hire sailors or purchase rations and leave the harbor. Also you can click Sail button as a shortcut to leave the harbor.

Governor’s Office: where you take liners to other harbors. Sometimes you need to visit this place for quests.

If you’re going out to a certain port without knowing how to get there, you can click M or the mini-map on the top right (when you’re at the sea) to show the navigation charts, then find the port, click it and click Go To.

The circle around the port indicates a protected area, where ships are normally immune from attack. If you have accumulated evil points from attacking other players, you may not be protected and you may be unable to enter the port.