Category:Tycoon Event

The tycoon event occurs daily at 14:00 server time and represents an opportunity for players to obtain coins and merit. The objective of the event is to maximize trading profits between 14:00 and 15:00 server time.

The event is prone to be popular with the major players, and they may choose to spend country resources to enhance their country's success. You should check with the major players in your country for guidance on how to be successful--they control the resources that can enhance your effectiveness and how they are used. It can be of the better opportunities for a weaker player to gain merit.

As of the time this was written, the following guidance may prove helpful.

A hotsale is a port condition that represents a dominance of a particular product. It is triggered by one of the more advanced players by virtue of having a large transaction and a well developed accountant capability. The player triggering the hotsale gets 10 vouchers and doubles their profit for this product. The hotsale lasts for one hour. All ships that sell this product during the hotsale also double their profit. After the hotsale ends, there is a downturn for the same product, which also lasts one hour. During this period, all profits for this product are halved. The downturn then clears and trading profits return to normal.

The major trading players attempt, normally successfully, to establish a defined trading path that allows all interested players to sell many of their products at double profit during the tycoon event. To do this, a powerful merchant leads and triggers three hotsales (the maximum number) at each port s/he visits. All following ships then sell the same products at hotsale profits.

Because downturns reduce profits and unorganized hotsales interfere with the ability to trigger organized hotsales, hotsales are discouraged for two hours prior to the tycoon event. You can reasonably expect three hotsales to be triggered in almost every port in the world during the tycoon event. Thus the entire world will be headed for a downturn for an hour or so after the event.

There are organized trade routes in two, or possibly three regions of the world. Note that the existence of organized trade routes invites piracy, and should it be endorsed by the country's admiral, it is an ideal time for privateers to operate. Recently, the trade routes have been relatively tame.

In East Asia, Southeast Asia, and the Indian Ocean. The handling of ports after Karachi is unclear, but probably heads in the direction of Basra, followed by a trip around Africa, as time permits. A season change (port quota refresh) during tycoon may be more than enough reason to alter plans. The plan change may be player or country specific--the ocean liner and the country callup capabilities permit rapid transport to more fertile trading areas.
 * 1) Edo
 * 2) Osaka
 * 3) Nagasaki
 * 4) Busan
 * 5) Seoul
 * 6) Yizhou
 * 7) Hang Zhou
 * 8) Naha
 * 9) Danshui
 * 10) Quan Zhou
 * 11) Macao
 * 12) Manila
 * 13) Gia Dinh
 * 14) Brunei
 * 15) Banjarmasin
 * 16) Manaudou
 * 17) Darnah
 * 18) Amboy
 * 19) Majasa
 * 20) Sishui River
 * 21) Djakarta
 * 22) Palembang
 * 23) Malacca
 * 24) Arzen
 * 25) Amman
 * 26) Calcutta
 * 27) Masri Bataan
 * 28) Madras
 * 29) Ceylon
 * 30) Calihurt
 * 31) Gol
 * 32) Karachi

In the Mediterranean Sea, trading normally goes clockwise, with uncertainty near Sevilla and the Black Sea. Note that a ship might start at any point in the circle. A typical trade route might be: The treatment of Las Palmas, Madeira, and Lisbon are less clear, as they are subject to interference from ships from the North Sea and Africa.
 * 1) Sevilla
 * 2) Valencia
 * 3) Marseille
 * 4) Genoa
 * 5) Naples
 * 6) Ragusa
 * 7) Venice
 * 8) Athens
 * 9) Crete
 * 10) Cyprus
 * 11) Beirut
 * 12) Alexandria
 * 13) Benghazi
 * 14) Tripoli
 * 15) Siracusa
 * 16) Tunisia
 * 17) Algiers
 * 18) Ceuta

I suspect the English like to start at Riga or Stockholm and work their way towards the Med, but I am somewhat uncertain.